July 31, 2019 posted by

I’ll investigate more and report back. YouTube Player Fragment in Plugin. Email Required, but never shown. Besides the wrapper, i also tried using the libspotify. Stack Overflow works best with JavaScript enabled. Embed this content in your HTML. I want to run some code before unity initialization in Android to check for internet connectivity. If I do this exact same thing in an actual Android app it works fine.

Could not load file or assembly. Will it break anything, if I replace the launch activity? I know this is probably what developers would like. I’m using Unity3D pro and MonoDevelop as development environment. The problem is the following. The following error occurs when using the libspotify-sharp wrapper crashing unity: Is there any way to execute code only when in the editor that references UnityEditor in plugin code?

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Examples of gameplay videos: Does anyone know how to do that? Are you interested in creating GIFs as well? Putting Platform Specific Code in a plugin. I have a device iPad mini with iOS 8. caoture

I have made the layout it is in have a background color and all kinds of stuff. Trying to build plugin for windows. I haven’t tried it out yet but this could be an option software.

I am also a little worried it might add confusion to those who want to buy it.

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Obviously the second option adds more work for me in keeping everything up to date. Today it stopped working. Contact us about this article. I am working on an Android version of the same thing. I still don’t know what I’m doing but if this helps anyone here’s what I have so far: In the description box: And also, is it normal if the. Could not load file or assembly.


Is this the right way to go? Are you the publisher? Once your game is finished or mostly soit’s a great idea to create a gameplay video. So here is the question: Hi fellows, I need to capture from 2 cameras simultaneously and save the input on hard disk.

Extracting referenced dlls failed. If you sleep the phone and then wake it up you can then see the video. Here is my code: More info here Anything else you want! And who succeeded with implementing the libspotify SDK anyway? First most of solutions are related to screen capture and they don’t use the camera image as stream.

The above is all the output I have. NET skills and insights? By clicking “Post Your Answer”, you acknowledge that you have mivie our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to these policies.

I’m hoping someone has done this before! I have tried different C wrappers like [libspotifydotnet][2] and [libspotify-sharp][3].

Embed this content in your HTML. YouTube Player Fragment in Plugin. Currently I only have an iOS version of it.

I need integrate screen recording function in Unity3D project.

I’ve been researching the problem and have seen a number of solutions: I have developed an instagram sharing plugin for ios www. You can hear the audio and see the progress spinner, but when the video itself starts streaming all you novie if the background image in Unity.


The player shows up just fine and plays the video, sort of. The problem is the following. I’ll give it another try in the morning. At this point, every time I compile and copy the new. But in visual studio express addition missing Some of the option like there is no option for changing Target. I have also tried looking in the Unity Editor Log and haven’t found anything more helpful in there either.

Thanks for any hint. Regarding Unity’s Main Android Activity. Home Help Search Login Register. I would also love a response from someone at Unity in case there is some kind of policy or best practice in cases like this. Please login or register. For those who used the plugins, Is there any way that allows me to use both plugins cooperatively to record from each camera into separate video files? Articles on this Page showing articles to of Everything is in the title: Stack Overflow works best with JavaScript enabled.

We are starting to update to Unity5. That has worked for 8 months.